| OpenShot Library | libopenshot
    0.4.0
    | 
This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE. More...
#include <AudioBufferSource.h>
| Public Member Functions | |
| AudioBufferSource (juce::AudioBuffer< float > *audio_buffer) | |
| Default constructor.  More... | |
| void | getNextAudioBlock (const juce::AudioSourceChannelInfo &info) | 
| Get the next block of audio samples.  More... | |
| juce::int64 | getNextReadPosition () const | 
| Get the next read position of this source.  More... | |
| juce::int64 | getTotalLength () const | 
| Get the total length (in samples) of this audio source.  More... | |
| bool | isLooping () const | 
| Determines if this audio source should repeat when it reaches the end.  More... | |
| void | prepareToPlay (int, double) | 
| Prepare to play this audio source.  More... | |
| void | releaseResources () | 
| Release all resources.  More... | |
| void | setBuffer (juce::AudioBuffer< float > *audio_buffer) | 
| Update the internal buffer used by this source.  More... | |
| void | setLooping (bool shouldLoop) | 
| Set if this audio source should repeat when it reaches the end.  More... | |
| void | setNextReadPosition (juce::int64 newPosition) | 
| Set the next read position of this source.  More... | |
| ~AudioBufferSource () | |
| Destructor.  More... | |
This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE.
The JUCE library cannot play audio directly from an AudioBuffer<float>, so this class exposes an AudioBuffer<float> as a AudioSource, so that JUCE can play the audio.
Definition at line 27 of file AudioBufferSource.h.
| AudioBufferSource::AudioBufferSource | ( | juce::AudioBuffer< float > * | audio_buffer | ) | 
Default constructor.
| audio_buffer | This buffer contains the samples you want to play through JUCE. | 
Definition at line 19 of file AudioBufferSource.cpp.
| AudioBufferSource::~AudioBufferSource | ( | ) | 
Destructor.
Definition at line 24 of file AudioBufferSource.cpp.
| void AudioBufferSource::getNextAudioBlock | ( | const juce::AudioSourceChannelInfo & | info | ) | 
Get the next block of audio samples.
| info | This struct informs us of which samples are needed next. | 
Definition at line 31 of file AudioBufferSource.cpp.
| juce::int64 AudioBufferSource::getNextReadPosition | ( | ) | const | 
Get the next read position of this source.
Definition at line 91 of file AudioBufferSource.cpp.
| juce::int64 AudioBufferSource::getTotalLength | ( | ) | const | 
Get the total length (in samples) of this audio source.
Definition at line 98 of file AudioBufferSource.cpp.
| bool AudioBufferSource::isLooping | ( | ) | const | 
Determines if this audio source should repeat when it reaches the end.
Definition at line 105 of file AudioBufferSource.cpp.
| void AudioBufferSource::prepareToPlay | ( | int | , | 
| double | |||
| ) | 
Prepare to play this audio source.
Definition at line 77 of file AudioBufferSource.cpp.
| void AudioBufferSource::releaseResources | ( | ) | 
Release all resources.
Definition at line 80 of file AudioBufferSource.cpp.
| void AudioBufferSource::setBuffer | ( | juce::AudioBuffer< float > * | audio_buffer | ) | 
Update the internal buffer used by this source.
Definition at line 119 of file AudioBufferSource.cpp.
| void AudioBufferSource::setLooping | ( | bool | shouldLoop | ) | 
Set if this audio source should repeat when it reaches the end.
| shouldLoop | Determines if the audio source should repeat when it reaches the end | 
Definition at line 112 of file AudioBufferSource.cpp.
| void AudioBufferSource::setNextReadPosition | ( | juce::int64 | newPosition | ) | 
Set the next read position of this source.
| newPosition | The sample # to start reading from | 
Definition at line 83 of file AudioBufferSource.cpp.
Referenced by setBuffer().
 1.8.17
 1.8.17