OpenShot Library | libopenshot
0.4.0
AudioLocation.h
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// Copyright (c) 2008-2023 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#ifndef OPENSHOT_AUDIOLOCATION_H
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#define OPENSHOT_AUDIOLOCATION_H
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namespace
openshot
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{
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struct
AudioLocation
{
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int64_t
frame
;
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int
sample_start
;
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bool
is_near
(
AudioLocation
location,
int
samples_per_frame, int64_t amount);
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AudioLocation
() :
frame
(0),
sample_start
(0) {}
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AudioLocation
(int64_t
frame
,
int
sample_start
) :
frame
(
frame
),
sample_start
(
sample_start
) {}
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};
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}
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#endif
openshot
This namespace is the default namespace for all code in the openshot library.
Definition:
Compressor.h:28
openshot::AudioLocation
This struct holds the associated video frame and starting sample # for an audio packet.
Definition:
AudioLocation.h:25
openshot::AudioLocation::frame
int64_t frame
Definition:
AudioLocation.h:26
openshot::AudioLocation::sample_start
int sample_start
Definition:
AudioLocation.h:27
openshot::AudioLocation::is_near
bool is_near(AudioLocation location, int samples_per_frame, int64_t amount)
Definition:
FFmpegReader.cpp:107
openshot::AudioLocation::AudioLocation
AudioLocation()
Definition:
AudioLocation.h:30
openshot::AudioLocation::AudioLocation
AudioLocation(int64_t frame, int sample_start)
Definition:
AudioLocation.h:31
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